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As Critical Framework Producer, I’ve been looking at ways to document We’ll Meet In Moscow. Since the project has so many aspects to it, and is concerned with serious issues, it seemed only right to find a platform that captured some of that multi-layered complexity.

Twine is a free online platform for creating your own interactive, non-linear stories and games. I’ve created a We’ll Meet in Moscow ‘story’ that provides some background to the making process, as well as taking a look at how each of the aspects came to life. This is the first iteration of the documentation, so I welcome any feedback – if you feel there’s something missing or there’s an aspect that you’d like to know more about, please drop us an email: Your input could shape the next version!

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Thanks for reading.

Belinda Dillon